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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } timer on Pvp - Guild Wars Forums - GW Guru
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Old Jul 21, 2005, 07:38 PM // 19:38   #1
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Default timer on Pvp

Ok im sick of this, there are players in this game, who after losing all their teammates decide to run for hours and just run to piss you off, currently im in a pvp game and this guy names Dove Song is a ranger pinning us down and running for 30 mins, me and my war amigo are the only ones left and he just keeps pinning and barbing and leaving


30:00 counter

http://i23.photobucket.com/albums/b3...ndez/gw004.bmp
http://i23.photobucket.com/albums/b3...ndez/gw005.bmp
http://i23.photobucket.com/albums/b3...ndez/gw001.bmp

Last edited by Ednemak; Jul 21, 2005 at 07:48 PM // 19:48..
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Old Jul 21, 2005, 07:39 PM // 19:39   #2
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Only in random arena, not in any other pvp please
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Old Jul 21, 2005, 07:49 PM // 19:49   #3
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this is in competetive ya
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Old Jul 21, 2005, 07:49 PM // 19:49   #4
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there are some grievers around.
a few case i was able to break through:
1) the tanking monk
an exceptional case. one monk vs a warrior, some weird ranger and myself (ranger)
he tanked effortlessly our damage. it took me some time to think how he did it. after 10 minutes, i understood how his build worked, and was able to guess which enchantments on him kept him alive. with this little guesswork, i was able to coordinate my teammates (stand aside! :P) and take the monk.

2) the wa/mo
another weird case, this one pissed me off tremondously. as a ranger, you'd think the wa/mo will chase you. but this wa/mo decided the other away around, and runned for 15 mnutes non stop. with no snare, i just couldn't catch him. in the end, i stopped chasing and sat on the ground. after another 10 aggrevatiing minutes, he thought i was afk and tried to attack me. i slew him, a victory never tasted sweeter.

3) the monk resser
this was a game of hide and seek. he tried to res, i tried to disrupt. after around 5x disrupting the res, we (there was another war) were able to kill the monk that kept running around.

a runner is terrible. it spoils the fun. after experiencing it, it's terrible. i don't want to give up, because that griever has his little sick game rewarded then. boredom follows.
in the examples given, the first and third were ok, because there was action. the second was just terrible.
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Old Jul 21, 2005, 07:53 PM // 19:53   #5
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well this guys a ranger with barb trap and pin down and all he does is run
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Old Jul 21, 2005, 09:03 PM // 21:03   #6
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next time, bring a snare
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Old Jul 21, 2005, 09:23 PM // 21:23   #7
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I am against timers in general.

(I do agree that running around is bad, but timer isn't great either)
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Old Jul 21, 2005, 09:44 PM // 21:44   #8
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dude a 30 minute tiemr for 4v4 arena is moooore then enough
no team lasts that long, and im not gonna change my war to fght runners and lose to everything else

im on 150 minutes

I found out her bra size and her relationship status

shes 28 aahahha she cant get enough of me but still timer now

Last edited by Ednemak; Jul 21, 2005 at 09:47 PM // 21:47..
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Old Jul 21, 2005, 10:50 PM // 22:50   #9
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If you don't want to bring a snare, that's your own fault, not the game.
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Old Jul 21, 2005, 10:56 PM // 22:56   #10
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You can forget ever seeing a timer on the arenas or any other PvP, it'll never happen.
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Old Jul 21, 2005, 11:00 PM // 23:00   #11
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Resize to JPG, please. Those are just little thumbnails if you host a BMP on Photobucket.
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Old Jul 21, 2005, 11:00 PM // 23:00   #12
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Quote:
Originally Posted by Linkie
If you don't want to bring a snare, that's your own fault, not the game.
The truth is here.
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Old Jul 22, 2005, 12:08 AM // 00:08   #13
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There are too much waiting time for the random team arenas.

-You need to wait 30 seconds to arrange the match. This is a bit long, this period should be variable depending on the popularity of the arenas at different time.

-Before you start the fight, you have to wait 15 seconds for the gate to open. I think the original design goal is to communicate strateghy at the beginning. However in practise I barely need that long for random teams.

-After you lose, you have to wait 15 seconds to go back to the arena. This is pointless.

-If you lose but you want to start another fight immediatly, you have to wait 15sec to return arena, then load the arena screen (3 sec), then click 'enter mission' and wait. (a see alot of people just quit the game and relogin to save that time)

-in some maps it is advantagous to camp. However when all the teams do that it will be a time wasting experience.

In summary in average for 1 minute of fight, there is 1 minute of wait

=== possible suggestion ===

- shorten the open gate timer (unless waiting for a player to load)

- promote teams not to camp (redesign some maps and rules)

- if you lose, you should be able to immediately register/arrange another fight WITHOUT needing to going back to arena. (of course you can choose to)

- Going back to arena for every lose is inefficent. One suggested example is using the deuce system. For example, auto team changes only happens when the winner lead the loser by 2(lets say) winning matches.

[the goal is to minimize wait time, and maximize action time]
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Old Jul 22, 2005, 01:39 AM // 01:39   #14
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Quote:
Originally Posted by KelvinC
There are too much waiting time for the random team arenas.

-You need to wait 30 seconds to arrange the match. This is a bit long, this period should be variable depending on the popularity of the arenas at different time.
So you have to wait 30 seconds. Boo hoo.

Quote:
-Before you start the fight, you have to wait 15 seconds for the gate to open. I think the original design goal is to communicate strateghy at the beginning. However in practise I barely need that long for random teams.
Although that's probably part of it, that 15 seconds is also necessary for people with slow computers. And I can tell you from personal experience that there were times with my old computer that even that wasn't enough.

Quote:
-After you lose, you have to wait 15 seconds to go back to the arena. This is pointless.
After you lose, it takes 5 seconds IMX. And if you really don't like it, just map there.

Patience is a virtue. A little bit won't hurt you.
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Old Jul 22, 2005, 02:16 AM // 02:16   #15
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Quote:
Originally Posted by BlaineTog
Although that's probably part of it, that 15 seconds is also necessary for people with slow computers. And I can tell you from personal experience that there were times with my old computer that even that wasn't enough.
My idea was if everyone are loaded, it should start immediatly.
If someone is loading then the system will wait for him to a certain extent.

Quote:
Originally Posted by BlaineTog

Patience is a virtue. A little bit won't hurt you.
If it is only one time it won't hurt me. However if it is every match it just get annoying.
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Old Jul 22, 2005, 05:16 AM // 05:16   #16
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Runners aren't trying to win, they are trying to grief. Fault lies in them, not the other team. No skill should ever be mandated on my skillbar. Not everyones class combo has the ability to chase down a running Ranger.
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Old Jul 22, 2005, 05:30 AM // 05:30   #17
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Quote:
Originally Posted by Dumachum
Runners aren't trying to win, they are trying to grief. Fault lies in them, not the other team. No skill should ever be mandated on my skillbar. Not everyones class combo has the ability to chase down a running Ranger.
So you're just going to wait until the greifers quit? I don't think that's a very good investment of time.
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Old Jul 22, 2005, 05:43 AM // 05:43   #18
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I've seen a mesmer and a ranger come into a 4v4 game just for the purpose of annoying, they had a number of slow down spells and pin down and would just dandy about slowing everyone down (since they didn't do damage). I wasn't with a fully strategic team, but whenever we got close they just ran off and slowed us down. Eventually after 20 minutes they just said "HAHA we came in to slow you down" (or something) and left :/
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Old Jul 22, 2005, 05:50 AM // 05:50   #19
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Can't even take out a lowly ranger. lol oh man. I sure feel bad for you. lol NOT... common. just kill him. if there is just one of him and a few of you, it should not be that hard. sheesh... I hope you all quit and he won... cause that's just plain and simple SAD... if you could not even kill a ranger by himself.

Oh and by the way you silly people. BMPs are HUGE. convert them to JPG (the Industry Standard on the interent) and you will not have a problem posting them.

Oh yea. you can't even kill a ranger... so maybe you just didn't know... so I guess its forgivable.

Last edited by =HT=Ingram; Jul 22, 2005 at 05:54 AM // 05:54..
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Old Jul 22, 2005, 11:32 AM // 11:32   #20
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Quote:
Originally Posted by KelvinC
-Before you start the fight, you have to wait 15 seconds for the gate to open. I think the original design goal is to communicate strateghy at the beginning. However in practise I barely need that long for random teams.
In the early preview events there was no such wait time. The result was that teams with members that were still loading got ganked by full teams. The pre-match delay was added due to popular demand.
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